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Showing posts with the label Getimagedata

Getimagedata Always Returning 0

I have been trying to make a script that compares two images in HTML5 and Javascript. But for some … Read more Getimagedata Always Returning 0

Getimagedata() Returning All 0's

So, I have a function like this: var getRGBArray = function (img) { // create the canvas we nee… Read more Getimagedata() Returning All 0's

Horrible Canvas Getimagedata() / Putimagedata() Performance On Mobile

I'm doing a little HTML5 game and, while loading my sprites at the beginning of the map, I do s… Read more Horrible Canvas Getimagedata() / Putimagedata() Performance On Mobile

Render .pdf To Single Canvas Using Pdf.js And ImageData

I am trying to read an entire .pdf Document using PDF.js and then render all the pages on a single … Read more Render .pdf To Single Canvas Using Pdf.js And ImageData

HTML5 : GetImageData With Onmousemove Make Slow My Application In Firefox

I create a little html5 game with canvas. In the canvas, there are many displayed sprites and one o… Read more HTML5 : GetImageData With Onmousemove Make Slow My Application In Firefox