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Showing posts with the label Sprite Sheet

Easeljs Animate Though Frames Based In Current Frame

I'm working with EaselJS SpriteSheets and I want to know how I can make my hero stop running sm… Read more Easeljs Animate Though Frames Based In Current Frame

Cache Spritesheets In Easeljs

How can I cache SpriteSheets in EaselJS? I have a Sprite object and when I use user.hero.cache(0, 0… Read more Cache Spritesheets In Easeljs